Builds / Simulator Types / Stock Car
Stock Car

Stock car simulator
for oval racing.

Oval racing looks simple and is not. The car moves around underneath you constantly, you run inches from other cars for a long time, and the spec that suits it is not the one that suits road racing.

From $6,995 2–4 Week Build Time Nationwide Shipping
The Discipline

What this setup has to do.

Academy triple screen simulator setup
Triple screens for close-quarters racing

Stock cars are heavy, powerful and short on aerodynamic help, so the car is always moving. Small corrections, held for a long time, are the whole discipline. That puts sustained load through the wheel rather than the sharp transitions a road course produces.

The other defining feature is proximity. You spend an entire race within a car length of somebody, which makes peripheral vision genuinely functional rather than a nice-to-have.

Configuration

How we spec it.

Seating position

Upright and stable. Oval racing is long-duration, so comfort over a full race matters more than an aggressive position.

Wheelbase

Sustained rather than peak load is what you are feeling, so headroom matters less here than in open-wheel. A 15Nm base handles oval racing comfortably.

Pedals

Less braking-critical than road racing, but throttle modulation is everything on an oval. A load cell brake is still the sensible floor.

Display

Triples make a real difference here. Racing three-wide is the discipline, and you cannot do it if you cannot see beside you.

Software

iRacing is where organized oval racing happens, by a wide margin. It runs on every build here.

Tactile and motion

A Buttkicker is genuinely useful on ovals because it tells you when the rear is starting to go, which on an oval is a slow build rather than a sudden snap.

The Lineup

Which build suits it.

These are our existing builds, not special editions. The table is the published spec.

BuildPriceDisplayWheelbasePedalsHaptics & Motion
Base From $10,000 49" curved 144Hz 15Nm direct drive Load cell Buttkicker
Club Triple $17,995 3 x 32" curved 165Hz 25Nm, DD2 or Simucube 3 Simucube Active Buttkicker

For oval racing specifically, Club Triple over Club OLED. The field of view does more for three-wide racing than panel quality does.

Who It Suits

Is this you?

This suits you if you race ovals online, if you follow stock car racing, or if you want a configuration built around close-quarters racing rather than lap time alone.

Oval-focused buyers are also the group most likely to be happy at the Base tier, because the discipline asks less of the wheelbase than open-wheel does.

A simulator builds familiarity, repetition and consistency. It is practice, not a substitute for real seat time or instruction, and we do not claim it will make you faster on track.

Related

Keep reading.

Elsewhere at Academy

Try before you buy.

Every build on this site is a rig we run daily in the Tampa lounge.

Frequently Asked

Real answers.

Is this an official NASCAR simulator?
No. We are not affiliated with, endorsed by or licensed by NASCAR or any racing series. We build simulators that run commercially available racing software.
Do I need triples for oval racing?
More than for almost anything else. Racing three-wide is the point, and you need to see beside you to do it.
Is 15Nm enough for stock cars?
Yes. Oval racing is about sustained load rather than sharp peaks, so wheelbase headroom matters less here than in open-wheel.
Do I need a shifter?
Not for oval racing. If you also run road courses in stock cars, a shifter can be added.
What does the Buttkicker actually do on an oval?
It tells you the rear is going before you can see it. On an oval that is a gradual build rather than a snap, so feeling it early is genuinely useful.
Which build suits an oval racer?
Base is a very reasonable stopping point. Club Triple if you want the field of view for three-wide racing.
Next Step

Build it properly.

Tell us the racing you do and the space you have. We will spec it against the real lineup.