A race team and a car collector both buy the same hardware for completely different reasons, and the right specification follows the reason rather than the budget.
People arrive at a simulator from very different directions. Some want to prepare for real track days. Some want the centerpiece of a collection. Some are buying it for a business and need it to survive strangers using it all day.
Those are different products in every way except the parts list. A rig that lives in a showroom needs to be robust and idiot-proof. A rig for a race team needs to match the real car as closely as possible. A rig in a collection is also furniture.
Find yourself below, or tell us the brief and we will place you.
Every recommendation routes into these.
| Build | Price | Display | Wheelbase | Pedals | Haptics & Motion |
|---|---|---|---|---|---|
| Rookie | $6,995 | 34" curved WQHD 165Hz | 8Nm direct drive | Load cell | None |
| Base | From $10,000 | 49" curved 144Hz | 15Nm direct drive | Load cell | Buttkicker |
| Club OLED | $16,995 | 49" QD-OLED 240Hz | 25Nm, DD2 or Simucube 3 | Simucube Active | Buttkicker |
| Club Triple | $17,995 | 3 x 32" curved 165Hz | 25Nm, DD2 or Simucube 3 | Simucube Active | Buttkicker |
| Pole Position | $42,995 | Triple OLED | 25Nm, DD2 or Simucube 3 | Simucube Active | Buttkicker and D-BOX motion |
Every build on this site is a rig we run daily in the Tampa lounge.
Tell us what you want it to do. We will tell you which build makes sense.